This guide is meant to assist the player in seeing every Story Mode-specific event whilst avoiding unwanted spoilers and providing hopefully unintrusive information.
I did my best to include un-spoiling or least-spoiling info up front, and increasingly reveal info as you go down the list of drop-down SPOILER menus.
Additional information for certain topics can be found on the 'VotV-Glossary.html' page. (WIP)
Some important notes will be listed here first before starting the first (technically 2nd) day:
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:17 | ~2 IRL minutes | Ambient Sky |
exist |
Meteor Shower
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:11 | Environment Show-don't-tell Tutorial (See Glossary for details) |
exist |
The breaker in your basement will shut off.
This is the game’s way of showing you what happens if a transformer runs out of power, without actually draining them.
Head downstairs to reset the switches.
(In rare circumstances: You may have actually fully drained a transformer before, during, or after this event. If that happens, look outside at the main power junction, look at which power line is electrifying, and follow that to the downed transformer to fix it. This shouldn’t be the case given how early it is, and you should only need to reset the downstairs breaker switches.)
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
23:28 | Home | Disturbance Show-don't-tell Tutorial |
Do your job |
Meta Paranoia will activate at exactly 23:28, almost ad infinitum.
Meta Paranoia will not deactivate until you stand between the PC chair and Mainframe, triggering the event proper.
This is the game’s way of introducing you to Meta Paranoia, in which an event, object, location, or entity must be confronted to proceed.
(See ‘Meta Paranoia’ on the VotV-Glossary page for more details [RECOMMENDED] )
A sound will be heard from the vents.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
23:00+ | Home | Story Ariral |
Do your job |
While scanning signals, you can get a signal of an Ariral Warp Arrow. Fully processing this signal to Level 3 will reveal Spoiler 2 within the signal.
“We come in peace.”
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:00 | 24 hours | Valley of Flowers Romeo~`~Sierra |
Story Ariral REPUTATION EVENT |
exist Game-changing paths available Fully deciding on a path and taking control of your destiny may require the spoiler. |
ROMEO and SIERRA satellites will go down, baiting the player toward them.
Between the two satellites within the Valley of Flowers is a small white alien object.
This spot is the Ariral picnic.
Leaving food here, especially unopened Shrimp Packs, will raise your reputation with the Arirals.
Taking anything from this location, including things you give them yourself, will reduce your reputation with them.
These actions will affect how your game plays out for the rest of the story, including but not limited to events & perceived difficulty.
(See ‘Arirals’ on the VotV-Glossary page for more details.)
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
Now | Permanent | Voices of the Void | Change of Game State | Vigilance, instincts, and your knowledge of the game. |
Arirals are now properly active, and will attempt to eat shrimps that aren’t in containers if your rep is low enough.
At this time, all the birds in the array will stop singing,
permanently.
Now the game begins.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
18:00+ | Home | Story Ariral - Lore Required to Continue |
Do your job |
You’ll scan a signal that’s gigantic in file-size, and will need to finish downloading it before you can get new signals.
This will take a while.
Spoiler 2 reveals what exactly the object is.
The signal will be of a super-structure surrounding a wormhole.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:00+ | Home | Ariral - Lore | Do your job |
You can now scan a signal of 2 Ariral ships.
Level 3 processing reveals alien conversation.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:39 | Home | Disturbance | Do your job |
Meta Paranoia will activate at exactly 00:39, almost ad infinitum.
Meta Paranoia will not deactivate until you stand between the PC chair and Mainframe, triggering the event proper.
A sound will be heard from the server vents.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
23:00+ | Home | Story Ariral |
Do your job |
You can now scan another signal of 2 Ariral ships.
Processing the signal to L3 reveals alien text, as well as an image of your room.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:01 | Until 06:49 | Home | Story Ariral Missable Reputation Minor Event |
Do your job Optional: Camera |
Your emails will be spammed from “user” with the subject “blank”, each email containing scrambled text and # symbols.
The text within the emails reads “OUTSIDE”.
An Ariral Warp Arrow will be hovering outside, and can be seen from the signal room.
Taking a picture of the Arrow will net you a decent amount of rep with the Arirals.
However, attempting to approach the Arrow will result in its early departure.
The ship will leave regardless at 06:49.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
19:18 | Disturbance | exist |
Pink wisps will swarm the compound.
Stop staring at the radar. Go about your day.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
08:50 | Home | Dr. Kel - Lore | exist |
Your friends (Dr. Enara + Dr. Maxine) stowed a pack of Kel’s favourite sushi on the delivery drone and sent it to you. The drone also has a letter written by them addressed to you.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
17:01 | The Hole - Construction Site | Ariral ack |
Reading Optional: Shrimp Pack |
The radar will ping a few times within the Construction Site, indicating that you should visit there.
In the top room of the double-decker building is a flickering lantern and a notebook. The contents of the book are an excerpt from ‘I Have No Mouth, and I Must Scream’.
Touching and/or reading the book triggers the event, in which an Ariral will bash in the door and try to slap you.
Either holding the door for a while or putting a pack of shrimp in front of the door will stop the attack, the latter of which will improve your reputation.
You can also pre-empt this encounter by leaving the shrimp in front of the door before reading.
Or… just take the hit.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:00 | Until Day 22 | Near TR_1 Papa~`~Victor |
Story Ariral Reputation (ad infinitum) |
exist |
The Arirals begin to build a treehouse. Victor will fail once, baiting you toward it, then again on Day 20 to make you see the progress.
This is a new permanent location for the Arirals, a permanent way to increase/decrease rep, and a way to interact with them and their items (with care).
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
01:01 | ~2 hours | Home TR_3 |
Ariral ack |
exist Optional: Camera |
TR_3 will fail.
A cloaked Ariral ship will appear above the base, as it emits an anti-gravity field within the base that will lift all objects (aside from Kel) off the ground.
The ship will disappear after 2 hours.
You can photo it with the camera for 15 rep.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:00+? | Permanent | Tower | Ariral Random |
exist |
From now on, there’s a random chance for the Arirals to warp near you for a bit and then disappear, when standing on the tower.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
08:50 | Home | Dr. Kel - Lore | exist |
Ena will send you some homemade croissants on the drone, as well as a letter.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
02:04 | Garage Outside |
Story Ariral Reputation Major Event |
exist Optional: Look around |
An Ariral will get spooked and drop their gun and shrimp on the ground as they run away.
(Good) Returning it to the treehouse will increase your rep a decent amount.
(Bad) Keeping it will result in an Ariral attempting to take it back by force.
(Neutral) Leaving it on the ground will result in an Ariral retrieving it some time later.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
05:30 | Garage Outside |
Story Ariral Rep Status |
exist |
An Ariral will leave a trail of brownies which leads to a larger pile of brownies and a note which will have different messages depending on your reputation.
A good reputation will result in another note and a doll of the player being made and placed at the treehouse.
A bad reputation will result in the player being trolled… ack, ack, ack.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
15:40 | Home | Story Rozital Warning |
Do your job |
The Rozitals will drop an obelisk near the base. Approaching the obelisk (required to continue) reveals a warning of impending doom.
The top pictograms represent what would happen if you approach the danger, and the bottom represents the result of fleeing.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
11:00+ | Home | Story Ariral Required to Continue |
Do your job |
3 new signals can be found, and are required for new signals to be scanned.
The signals are of an Ariral satellite.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
11:28 | 66 IRL seconds | Story Ariral Space-Time |
exist |
Everything will turn black (aside from artificial lights) for 66 seconds. You will receive multiple emails during this time.
The first two emails are from Dr. Bao, revealing that the ASO is unaware of what’s happening.
The final email is likely from the Arirals (hashtag-covered text), which says “SORRY”, indicating that they likely accidentally either blotted out the sun, or warped the sun somewhere else temporarily.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:00 | Until Day 29 | Home | Story Forbidden Cognito Hazard |
Do your job |
You’ll download multiple signals, each of various angles and locations of the base. Unlike normal signals, the main images here will be on the download panel, and will be live broadcasting of those locations.
After downloading the 4th signal, a 4th Wall-breaking warning will read “Do not look into the locker”.
Looking inside, or not looking and finishing the download of this signal, will continue the event, the latter of which will skip the cognito hazard (recommended to look since this is relatively tame compared to other forbiddens).
Looking will autosave, and reloading when you’re done with this part will put you back in front of the locker, safe and sound.
There will be a final signal that will auto-download rapidly when you scan it.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
18:00+ | Home | Story Rozital |
Do your job |
From now on, you can come across a signal of a pyramid in space.
The object is a Rozital ship (or mech, given its structure/movement).
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
18:00 | Home | Story Rozital Missable Achievement |
Do your job |
The large pyramid Rozital from the previous signal will have landed, and it will begin to collect yellow wisps across the compound. The Rozital will remain until all yellow wisps are collected, then it will depart. When each one is collected, yellow wisps can no longer spawn for the rest of the game.
The Rozital is non-hostile, and is likely the one that send the obelisk warning of the wisps.
A missable achievement is possible:
You can be picked up by a yellow wisp, then as it’s about to rip you apart, the Rozital can pick both you and the wisp up, removing it, and saving your life.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
18:00 | TR_3 | Story Rozital Interaction |
exist |
TR_3 will fail, baiting the player toward it.
Rozital Scouts will be in the area of TR_3 and will branch out across the compound, scanning everything in sight.
The Scouts will attempt to scan you.
Allowing them to will make them peaceful, as they’re most likely looking for any remaining wisps that strayed.
Running from them will result in a run for your life, since they won’t know what you are and will attempt to kill you.
O-Kerfurs will also be attacked.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
19:00 | Home | Story Rozital Interaction |
exist |
The exterior doors will stop working, forcing you to take the Garage door outside.
In the garage, a Soltomia Rozital will be cleaning your ATV, likely as an apology for the recent events involving their wisp cleanup.
Upon entering the garage, the Soltomia will retreat, dropping its Giant Sponge on the ground.
This sponge can be kept, and is a significant improvement to the default one.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
08:18 | Outside | Story Grey |
Do your job |
A flying saucer will be just outside the base hovering above the garage.
The saucer can be watched for an extended period using pre-placed cameras.
Viewing the saucer without cameras will result in it fleeing.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
11:01 | 8 IRL minutes | Story Rozital |
exist |
A Rozital mothership will fly across the compound.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
00:01 | The Hole | Story Rozital Achievement Opportunity |
exist |
Purple beams of light can be seen from the base eminating from The Hole.
Approaching The Hole will be dangerous as it’s guarded by several miniature Rozitals called Kavotia, a sort of autonomous defense drone.
Reaching The Hole proper will make the Kavotia cease fire and become non-hostile.
An Igetis Rozital is ‘repairing’ The Hole.
At some point, the Igetis will toss a capsule. The capsule will usually fall into The Hole, or rarely, it may miss and land outside.
If you retrieve the capsule, the “YOINK” achievement will be given. This is true whether you catch it midair, or reach the bottom of The Hole later to pick it up.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
23:12 | Home | Story Grey |
Do your job |
Grey saucers will drop meat near the base, specifically near the substation.
O-Kerfurs will be under the effects of EMP until the Greys leave.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
04:19 | Home | Story Grey |
Do your job |
Grey saucers will drop meat near the base, specifically near the window in the parking lot.
O-Kerfurs will be under the effects of EMP until the Greys leave.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
22:29 | Home | Story Grey |
Do your job |
Grey saucers will drop an exploded jeep near the base.
This implies that the meat was from the corpses of whoever was in the jeep.
O-Kerfurs will be under the effects of EMP until the Greys leave.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
17:01 | TR_3 | Story Grey |
exist |
TR_3 will fail, baiting the player toward it.
O-Kerfurs will be under the effects of EMP when approaching TR_3.
The ATV will be under the effects of EMP from the start of the event.
Fixing TR_3 will reveal 2 Greys at the bottom of the hill.
Approaching them will ragdoll you, and they will leave early.
Following from afar will show them walking North until they eventually disappear.
In either case, you will ragdoll, and Meta Paranoia will temporarily be active.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
18:02 | TR_1 | Story Grey Interaction |
exist |
TR_1 will fail, baiting you toward it.
O-Kerfurs will be under the effects of EMP during the event.
Once you’re near TR_1, Grey saucers will fly by.
A box will slowly fall to the ground near the transformer, and will open to reveal Spoiler 2.
A Grey Firetank will emerge from the box and attack.
Boss music ensues.
You can either destroy it with whatever equipment you have or know how to make, run away and let it run out of fuel, or, if your Reputation is high, lure it to the cats and let them show you what their hatred for the Greys looks like.
TIME | DURATION | LOCATION | TYPE | REQUIREMENTS |
---|---|---|---|---|
03:00 | 1h30m | Treehouse | Story Ariral x Grey Interaction |
exist |
‘War… war never changes…’
Grey Boars and Firetanks will invade, attacking the Ariral Treehouse.